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mistermikev

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mistermikev last won the day on September 26 2023

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About mistermikev

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    Captain Obvious

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    surprise
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    guitars, amps, effects pedals, modeling gear...

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  1. sure does. that's exactly how it strikes me... classy. love it.
  2. shat... glad to see u r still pushing the envelope into the "path less traveled". don't ever change. gj!!
  3. many things to take away from seeing your creations scott, and this is a stunning build... but also: black lacquer - just can't get over it ever time I see it. nice work!!
  4. ah, was not aware of such a thing... i suppose that tackles the issue of twisted wire... but doesn't seem like it would handle the issue of voltage buildup/pop. still neato.
  5. is an interesting topic for sure. my issue with the "wheel" is it would seem like it's way too complicated to be functional long term afa wiring. I suppose you could have contacts around the edges that align at certain spots... but then you are connecting/disconnecting wires and have to handle potential voltage build up and "pops"... or the alternative is wires potentially getting stressed as you spin the "pickup-lazy-susan". Have oft thought about this in general and I know there are a couple of folks who have implemented something similar... but I've always thought just a removable pickguard would make sense... to me anyway. that said... no matter what you do you are doing some wiring. you can wire up 4 pickups but that doesn't give you the opportunity to plop in something new when it comes along. seems to me just having a guitar wired up with pin headers for pickup leads... and just wire the opposite female/male to the new pickup you want to try... might work ok. I've changed pickups enough in my own guitars to know that it's pretty rare (50/50 shot) for me to be satisfied with my first guess at what might sound "good" in any guitar. Also fairly rare to get the wiring right right off the bat. for that reason I just do a simple piece of stripboard with the pickups connecting in to it. If I need to swap them... at least I don't make my wiring look all "hacked" (not that it didn't already).
  6. I have not tried the canarywood... will have to get some and give it a sniff!
  7. we should really have a subforum just related to "best smelling woods". I have smelt rosewood, walnut, mahog, maple, purpleheart, oak, sapele... with walnut being a fav and cedar and oak being right up there. A while back I was hogging out walnut via forstner bit and then collecting the shavings and putting them in a pot pouri dish with some oil... is a really nice smell. might have to find a reason to do that again soon.
  8. breedlove is nice stuff. cedar is not as flashy as flame nor as cute as quilt... but it's quite fetching in its own way and short of tone sniffing I'd say I like it more than spruce afa sound. not nearly as bright in a good way. "thank you, may I have another?"
  9. "I want my baby back, baby back, baby back... get in ma belly wee man!" hehe, I bet that stuff smells glorious to work! it's on my bucket list and grows wild here but pretty few/far between stock w/o splits and/or wide enough for even 1/2 a guitar (at least in az). that is a rare piece u got there. beautiful.
  10. figured mesquite gol dang... have not seen before. lovely stuff.
  11. what a beautiful outcome. bravo. yes the offset looks like a necklace v classy.
  12. When you design what software do you use if any?

     

    1. mistermikev

      mistermikev

      well... depends what you mean.  I freq start off w photoshop/gimp just doing a mock up and figuring out how I want the guitar to look as this gives me ability to snap a photo of a top and see what that actual top will look like and how best to orient it.  photoshop also has ability to do 3d and I tried it once but not for me. i do cnc so 3d design via a few programs there but not sure if that's what you mean.

    2. ahab

      ahab

      I also have A cnc just started with my first build with the machice and I use Fusion360. works well but would like to try something different .

      really like the "Fish on" Bass with that build how much was done on the machine and any techniques that you could share 

    3. mistermikev

      mistermikev

      oh jeez... how much was done... well technically I did it on cnc but it was my first ever cnc gtr so I had to redo so much, it would be fair to say it was all done manually.  All the edge profiles cuts stopped short of the actual edge so had to manually massage them.  there were all sorts of "artifacts" in my 3d model that I didn't realize... so had to do aggressive sanding of the contour.  Didn't plan initially on a piezo so had to drill a channel for that to meet the pickup cavity and then drill a hole from top down.  I learned all I know about the 3d side of it (which is not a lot) by watching youtube videos and really studying the material.  I must have spent 200+ hours developing this bass (not well spent... just tripping over myself).  As such I can't really impart a lot of real knowledge on you but I can tell you the "gotchas" that I learned...

      always get your neck design done first.  this is the most complicated part and admittedly I procrastinated on it because of that... and it cost me.  once you learn how to design a 3D neck... body contours are pretty straight fwd.  if you can master the transition from neck-profile(backside) to heel and neck-profile to headstock... everything else will seem easy!  All of this is very specific to the tool u use... and I'm not sure it matters what tool you use... they all do some things well and others not.  If I had to do over again I would learn an open source tool.

      Fusion360 is a very popular tool for guitar making and there is LOTS of videos for it... I don't think I'd rule that tool out afa being the way to go.  If I had to start over I think that is what I'd try.

      I don't think there are any "easy" tools for cnc... there is going to be a learning curve no matter what. 

      In general the way I completed things like neck/heel transition was multiple intersections of shapes.  for example... looking at sideview you would setup a simple s curve.  looking at top view you would setup a simple "c" shape.  at first try, the transition between those two was very crude so I had to think about how the "slices" of a 3D shape would change in that transition... then create a modified "slice" between those 2 initial points and transition between the 3. 

      when that wasn't satisfying... I split the design of that area in half two more times and repeated the process to assimilate the transition I saw in my mind into the 3D design version of it.  Def not the most efficient method... but that is how I did it.  afa the body... sm thing.  I started with an arc'd shape for the top and another for the back.  Then I did a 2 rail sweep for the edges using triangular shapes.  I transitioned that triangular bevel into an roundover.    

      that is about the best I can explain it... I hope you find something useful there... again I've really only been doing cnc for a couple years so a total newbie and not a great teacher (sorry).    Also, members here like curtisa and mikro were huge helps in terms of answering questions.  Def take advantage of the forum here and even fusion 360 specific forums... you will likely find all sorts of good input.

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